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Six Bots Run a Mobile Game on One Build Method

A mobile game developer runs his game with six Grok bots, each with one job. The data bot is the only one allowed to draw conclusions, the creative bot never buys ads itself, and every spend waits for human approval. He reports that his install cost dropped from $15 to $1. This article breaks down three habits and a six-step SOP you can follow directly.

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The problem

One person runs a mobile game and has to handle data, ad creative, development, release and bug fixing at once. Handing it all to one general-purpose AI assistant gives unreliable results and can waste money.

Who it's for

Independent developers, small teams, and anyone who wants AI bots to work reliably over the long term.

What you get

Six bots with clear responsibilities run on a fixed rhythm: data drives ad and product changes, every deliverable comes with evidence, and spending and releases wait for human approval.

How the workflow runs

  1. 01 Define the result in one sentence
  2. 02 Run it manually, side by side
  3. 03 Save it as a Skill
  4. 04 Draw the approval boundary
  5. 05 Automate with event triggers
  6. 06 Review the run logs

Tools and accounts

  • xAI's Grok Bots (beta)
  • Dedicated accounts for each business system, with minimum permissions
  • A separate low-limit payment card

Before you start

  • Able to state in one sentence what each bot must deliver
  • Willing to read the run logs line by line in the first week

A mobile game developer runs his game with six AI bots: some watch the data, some make ad creative, some fix bugs, and every decision that involves spending waits for his nod. By his own public account, the data showed that players mostly play in pairs, so the bots switched the ads from a "party" theme to a "couple" theme, and the cost per install dropped from $15 to $1. What actually made it work was not any particular prompt, but a method for building bots.

First, look at the bot team

The case uses xAI's Grok Bots (cloud-resident AI agents, currently in beta). Developer Ryan Perry set up six bots for his mobile game Rank'em, each responsible for only one thing:

Bot Responsible for Explicitly does not
Dispatcher Manages the app stores and assigns work to the right bot Does not do the specific work itself
Data Ad and product data, the only bot allowed to draw conclusions Does not change code or spend money
Creative Turns data conclusions into ad plans and multiple versions Never buys ads itself
Development Changes the app and backend according to the data bot's requests Does not decide on its own what to build
Release Every launch must pass through it, and it handles rollbacks Does not bypass checks
Bug fixing Scans for errors overnight and fixes them —

The rhythm runs on scheduled tasks: ad spend is summarized every night, product data is reviewed every morning, and install cost and revenue are compared every Monday.

These figures are the developer's own public claims. We have not verified them, and we have not used Grok Bots ourselves.

Why it works: three habits

  • One role per bot: None of them is a "do-everything assistant." The narrower the role, the more useful the context it accumulates; a bot that handles everything accumulates noise.
  • Evidence before done: Only the data bot can give conclusions; development deliverables must include screenshots or before-and-after comparisons. A "completed" task without evidence is not completed.
  • Run only when something changes: Polling every quarter hour means close to a hundred runs daily, and each one spends usage. If an event can trigger it (a new email, a new PR), do not poll on a timer.

Build it yourself: a six-step SOP

Six steps to build a bot: define the result, run it manually, save as a Skill, draw boundaries, automate, review

These six steps apply to both people and agents. Give them to your agent, and have it check itself against the "done" criteria after each step.

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Security baseline (do this before starting)

  • All bots share one cloud computer: If one bot logs into a website, the other bots can use that login. Do not treat different bots as isolated vaults.
  • Use dedicated accounts with minimum permissions: Do not let a bot log into your personal bank account or your admin account.
  • Do not paste passwords or API keys into the chat: Use the tool's built-in credential storage or a secure form.
  • Use a separate low-limit card for anything that costs money, and require your approval for every transaction.

Common pitfalls

  • Automating without a manual run first: Grok Bots have no "dry run mode," and test runs will actually perform the actions.
  • One bot handling everything: Poor results, and it costs more credits.
  • Letting a bot change live code directly: Have it gather context and write clear requirements, hand implementation to a dedicated coding agent, keep the merge button in your hands, and protect the main branch on GitHub.
  • Putting multiple bots in a free-chat group: Easily leads to duplicated work, looping, and high credit use. Connect them only when work truly needs to be handed off.
  • Only checking "click succeeded": An action may look successful on the page while the server never accepted it. Require links, file paths, or screenshots.

To build a team like this in code yourself, see the advanced tutorial Standard workflow for agent teams; for a simplified staffing model for a one-person company, see the case One person building a product, with a team of bots that each do one thing.

Where it usually breaks

  • 01Automating before a manual run means test runs will actually perform the actions.
  • 02One bot doing everything gives poor results and wastes credits.
  • 03Multiple bots in a free-form group chat duplicate work and loop.
  • 04Checking only whether a click succeeded on the page, without requiring links or screenshots as evidence.
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