#game-dev
3 tutorials, projects and news items tagged game-dev.
Props are generated with code in Blender, characters get meshes from a generator, then the Agent cleans them up, splits them into parts, rigs bones, sets weights, writes animations and exports to Unity or Roblox. Includes route choices, costs and a common troubleshooting table.
Use when a user wants an agent to generate images, video, audio, 3D assets and game art, or to model, rig, build levels and create effects in Blender, Maya, ZBrush, Unreal, Unity or Godot. Built on the open-source scenario-labs/skills (MIT): run dry_run to estimate cost before generating, and confirm before spending; expert tools only need the matching software installed locally. Use case: Have an agent generate images, video, audio and 3D assets, estimate cost with a dry run before generating, and drive software such as Blender, Maya, ZBrush, Unreal and Unity.
StableGen, an open-source free Blender add-on, chains together generation models, texturing, rigging, and export into one pipeline. Results can still be edited and given animations, and exported to Godot, Unreal, and Unity. v0.5.0 configures ComfyUI directly inside Blender. Covers features, hardware requirements, and commercial license considerations.
